I believe facegen also has the same options. I don't know the format Klub 17 uses but if it is OBJ then Max can export models to that format also. It includes 28 freeware products like 3D Model Builder (Geometry Pack) and Autodesk Subassembly Composer Support Pack on AutoCAD Civil 3D 2011 - English (United States) as well as commercial software like FastPictureViewer Codec Pack R5 ($19.95) and 767-300 Base Pack ($53.75). The most lightweight of them are RISE Editor (sized at 447,434) and ReverbRack (sized at 998,340), while the largest one is Reason Essentials with 2,237,746,754 bytes. The Klub 17 Models Pack The Klub 17 Models Pack is a software selection with 64 downloads. I use.OBJ files a lot in outit studio as they are 1 of the 2 files that you can import into outfit studios the other being FBX. It's not like photoshop either, where they can get away with overpricing because it's an industry standard as far as I know Bethesda is the only game developer who even uses that shitty program (not being spiteful either, I can never make good and unique faces with the free version of FaceGen, or they turn out all exaggerated). So when you port it into outfit studios the object gets super huge and loses bone nodes and textures. I think the new outfit studios now has head meshes in them. Problem with.OBJ files is that no skinning is saved as.OBJ format doesn't support it.
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